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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000323
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Text File
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1998-04-08
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1KB
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35 lines
FITini
// This is the HBwinmill_a8 Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "HBwinmill_a8" // Text string giving a descriptive name (only 8 chars long!!)
//l Type = 0x7
//l Appearance = 0x02000257
l Type = 19
l Appearance = 0x0700014C
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
ul DmgLevel = 1
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
//st NormalShadow = "wtrtwr_a1_gt" //Tile to draw under building -- Not Required
//st DestroyedShadow = "wtrtwr_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = 1 //Where on tile to draw this building.
l BasePixelOffsetY = 75 //
l CollisionOffsetX = 1 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 57
l LowTemplate = 0x18000000
l HighTemplate = 0x00000018
f ExtentRadius = 12
FITend